How to improve the build speed of your Android projects

That’s bonkersIt’s easy to go overboard with optimizations that you can perform to bring down your build time even further.

But I am going to intentionally focus on the minor, painless measures I took to come close to this metric for the sake of keeping this post beginner friendly.

But first!Before starting off with the optimization, it’s important to benchmark our project to see how long it currently takes to build.

Gradle has a handy scan option that you can use to analyze the performance of your task.

Fire up the terminal on Android Studio and execute the following command:.

/gradlew assembleDebug –scanOnce the build completes successfully, it will prompt you to accept the terms of service to upload your build scan results.

Type yes to proceed.

Once it’s done publishing, you will get a link on the terminal to check your build scan.

Open the link.

There are quite a few options on the site, but for the sake of brevity, we’re only gonna take a look at what’s most important.

The summary view shows you a summary of the tasks that were run and how long it took for them to complete.

But what we’re interested in here is the Performance section.

It gives you a more detailed breakdown of the total build time as shown below.

Under the performance section, there’s a Settings and suggestions tab that gives you suggestions on how you can improve your build speeds.

Let’s check that out.

We can find some easy fixes for our build speed in this section.

So let’s go ahead and apply these suggestions in our project.

Step #1: Update your toolingThe Android team is constantly improving and evolving the Android build system.

So most of the time you can receive significant improvements just by adopting the latest version of the tooling.

At the time of this refactor, our project was on version 3.

2.

1 of the Gradle plugin for Android Studio (which is a few versions older than the latest release).

You can visit this link to get the version for the latest release of the Gradle Plugin.

At the time of writing this post, the latest version happens to be version 3.

4.

0.

But it comes with a gotcha that we need to keep in mind for later:https://developer.

android.

com/studio/releases/gradle-pluginWhen using Gradle 5.

0 and above we will need to explicitly increase the heap size to ensure our build speed doesn’t worsen.

We will come back to this in just a minute.

Open the top level build.

gradle file which you will find in the root of your project and add the following line in the dependencies section:classpath 'com.

android.

tools.

build:gradle:3.

4.

0'You will also need to update the distribution URL in the gradle wrapper properties file located at gradle/wrapper/gradle-wrapper.

properties.

Update the URL to the following.

(This link will be available on the Android Gradle plugin release page.

)distributionUrl=https://services.

gradle.

org/distributions/gradle-5.

1.

1-all.

zipIf you are using Kotlin in your project, you will run into an error if your Kotlin Gradle plugin’s version is less than 1.

3.

0.

If that’s the case, use the IDE’s prompt to update your Kotlin Gradle plugin to the latest version (which at the time of writing this post happens to be version 1.

3.

31).

Alright, let’s run the build again from the terminal to see if we achieved any improvements.

Step #2: Update your configurationsSo we were able to shed around 2.

5 minutes from the build time but it’s still not good enough.

Upon investigating the build logs in the terminal, I came across one line which is of interest to us:Incremental compilation basically prevents wasteful compilation of the entire set of source files and instead compiles only the files that have changed.

Looking at the logs, it’s clear that we’re not taking advantage of this feature.

It suggests us to use android.

enableSeparateAnnotationProcessing=true but since we’re using Kotlin in our projects, we should not be using the ‘annotationProcessor’ configuration anyways.

Luckily, Kotlin version 1.

3.

30 added the support for incremental annotation processing.

https://kotlinlang.

org/docs/reference/kapt.

htmlSo let’sChange the annotationProcessor configuration to kaptEnable the incremental annotation processing experimental flagOpen your module level build.

gradle file and add the following line to the top of the file:apply plugin: 'kotlin-kapt'Next, change all annotationProcessor configurations in the dependencies section to use kapt.

Here’s an example://BeforeannotationProcessor 'com.

google.

dagger:dagger-compiler:2.

9'//Afterkapt 'com.

google.

dagger:dagger-compiler:2.

9'Now open up your gradle.

properties file located at the root of your project and add the following line:kapt.

incremental.

apt=trueLet’s run the build again.

????????????????????????Alright, looks like we’re getting there.

Step #3: Gradle PropertiesWe’re in the last stage now.

Remember the gotcha we came across while updating our Gradle plugin version?.Turns out the newer versions of Gradle reduce the heap size to 512 MB.

This is to make sure lower end machines don’t choke up.

I am on a 16 gig machine so I can afford to give around 2–3gigs to the Gradle daemon, but your mileage may vary.

Open the gradle.

properties file located at the root of your project and add the following line.

Remember to select the size according to your requirements and machine specification.

org.

gradle.

jvmargs=-Xmx3072m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.

encoding=UTF-8While we’re at it, let’s also enable parallel builds and configure on demand in the properties.

Here’s what my final gradle.

properties file looks like:org.

gradle.

jvmargs=-Xmx3072m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.

encoding=UTF-8org.

gradle.

parallel=trueorg.

gradle.

configureondemand=truekapt.

incremental.

apt=trueorg.

gradle.

parallel – This flag allows Gradle to build modules within a project in parallel instead of sequentially.

This is only beneficial in a multi-module project.

org.

gradle.

configureondemand – This flag configures only the modules needed by the project, instead of building all of them.

With these, let’s see where we are on our build speed metric:And there we go.

????????????Closing remarksThis is by no means an extensive coverage of all the ways one can optimize the build speed of their project.

There are tons of other things which I did not go over in this post like using minSdk 21 when using MultiDex, pre-dexing your libraries, disabling PNG crunching, and so on — to name a few.

But most of these configurations require a deeper understanding of Android’s build system and experience working on large multi-module projects (which is where the benefits are most apparent).

The steps I mentioned above are easy to incorporate in a project even by junior devs and have considerable payoffs.

I hope this helps you trim down your build speeds!Alright until next time, peace!.✌????.

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